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SLA(IP Service Level Agreement) SLAのicmp-echoを利用したObject Trackingによる[[Static]] [[Routing]]の切り替え 例)2つのStatic Route(メイン、バックアップ)を設定し、メイン経路(Dialer0、AD値10)をpingにて常に監視し、 障害時にObject Trackingによるバックアップ経路(Vlan1、AD値20)への切り替えを行う。復旧時は自動でメイン経路に切り戻る。 SLAにより監視するインターフェース及び監視方法等を指定する 以下の設定ではDialer0インターフェースにおいて、pingによる10秒間隔で通信先192.168.250.254を監視している。 Router(config)# ip sla 1 Router(config-ip-sla)# icmp-echo 192.168.250.254 source-interface Dialer0 Router(config-ip-sla-echo)# frequency 10 Router(config-ip-sla-echo)# exit IP SLAのスケジュールを常に監視するよう設定する。 Router(config)#ip sla schedule 1 life forever start-time now Object Trackingの設定(ping到達を判定基準に設定) Router(config)#track 1 ip sla 1 reachability Router(config-track)# exit Static Routerの設定(AD値による優先順位設定) Router(config)# ip route 0.0.0.0 0.0.0.0 Dialer0 10 track 1 Router(config)# ip route 0.0.0.0 0.0.0.0 Vlan1 20 ※通信先監視先IPが用意できない時などはObject Trackingによるインターフェースを監視する。 以下の例ではFastEthernet0のline-protocolを監視し、down up時には60秒の遅延を入れている。 Router(config)# track 1 interface FastEthernet0 line-protocol Router(config-track)# delay up 60 Router(config-track)# exit Router(config)# ip route 0.0.0.0 0.0.0.0 Dialer0 10 track 1 Router(config)# ip route 0.0.0.0 0.0.0.0 Vlan1 20 参考1 参考2 参考3
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Hats, amid one of the most recognized kinds of head dress in, are items of clothes positioned in addition to the pinnacle. Unique characteristics make the hat distinct from other forms of headgear. Such as, a hat differs from a cap; hats have elevated peaks or brims or both equally peaks and brims. Hats are larger than caps. Males and females position hats over their heads but gals from time to time use hatpins to maintain them in position. cheap yankees hats They thrust these hatpins into their hats and new york bucket hats through their own hair. Hat Dimensions To obtain a adequately sized hat that matches ideal, you ought to know that in making hats, these are definitely matched according to sure dimensions of hats. In many cases, in buying hats, hats that are not too high-priced are termed as possibly becoming smalls, mediums, large-sized or more large-sized. The higher-priced hats are calculated a lot more properly. These are generally designed to suit precise dimensions of heads. This sort of hats have their sizes labeled in accordance to some specific variety. Metric dimensions for hats are calculated based upon the lengths of calculated heads counted in centimeters. Usually, when calculated dimension values are in between two of the centimeter marks, dimensions are rounded as many as the next centimeter. Subsequent the program for numerical hat dimensions in america, normal diameters of heads are initially calculated by measuring the head s circumference. This commences at a point a half-inch greater compared to the amount of your ears. This price is then ny yankees hat divided via the value of pi. The resulting value is rounded in direction of the nearest 1/8 of the inch or one centimeter. When you are receiving hats coming with the U.K., it s essential to keep in mind that the measurements of their hats are 1/8 smaller than U.S. made hats. A number of people imagine which they could stretch hats which have been a number of measurements undersized. This may be the case for some hat sorts but this isn t an excellent apply if you are deciding on a hat that s supposed to suit precisely based on the head s measurement and shape. The various Designs of Hats Hats can also be designed for individual designs and realizing what these are typically may be equally as necessary around understanding their sizes. Just about every head incorporates a unique width and length as well as distinct bumps and lumps. Employing a devoted instrument similar to a conformateur will help consumers in acquiring the most effective fitting hat. Lots of people might have rounded heads, some could possibly have elongated and oval heads. A hat may perhaps accommodate a variety of shapes like spherical ovals and frequent ovals, or elongated ovals, and ovals which can be X, XX and XXX lengths in measurement. The various Areas of a Hat The individuals who want to get hats built to specification would do great to become aware of the varied areas of a hat. This would facilitate conversations while using the maker of your hat concerning the things they want. Crowns are definitely the areas of the hat that go over the head s top rated part. Brims are created from rigid elements and they are positioned underneath the crown in the hat and run throughout the hat s circumference. Sweatbands are classified as the inside parts of the hat and these are definitely involved with the major portion of the pinnacle. Hatbands are ribbons, strips of leather or strings, which can be found where by the crown and brim portions intersect. These assistance retain the hat s sizing. Retaining Hats The struggle towards the elements and unavoidable hurt are among the things which put at risk a hat s crisp and new glimpse. Caring for hats consists of becoming knowledgeable of how you can thoroughly clean and continue to keep them properly. Different products which make up hats would require a range of techniques. As an illustration, canvas or comfortable cotton hats could possibly be kept clean the identical way usual garments is retained clean. A hat manufactured of leather would need specifically created cleansing mixes. Employing water and delicate detergents would make straw hats look new. You could possibly use many ways to work on felt hats such as delicate brushes, which would remove dust, and damp towels, which might get rid of dirt. Stains that do not appear off could be set in some cases by making use of particularly fine-grained sandpapers. So as to preserve a hat s brim new, it should be stored in an upside-down manner. Notice as well that fantastic hats could also get smaller sized as time passes, so it really is a good idea to give them a good stretching from time to time.
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Quest/Arcantus Treasures There are 10 kinds of treasures. Image Treasure Name Broken Sword of [Miracle] Golden Coin of [Destiny] Flashlight of [Prediction] Carbon Rod of [Guardian] Chipped Wheel of [Despair] Bullet of [Oblivion] Saucer of [Storm Wind] Red Oil of [Corruption] Compass of [Labyrinth] Music Box of [Joy] Map The map order is usually updated during maintenance. When this happens, there should be note in the launcher that the map order has been changed. Map NameFolcasta Fields Gleisor Wastlands Aton Glacier Dustaul Ruins Goya Desert Magdoria Volcanoes Area 0~143 total 144Area 1 map by 12 area MAP000~011 000 - 001 - 003 - 006 - 009 Weak Area - 002 004 007 010 Middle Area - - - 005 008 011 Strong Area Relation between Area and Treasures (The following laws leave a Japanese version as it is as all are provisional. If it is observed outside the law, delete it. ) 1.Law ・ Sword of arrangement according to the area difficulty (weak inside or more) is only in a weak area. Saucer, Red Oil, and Compass only exist in strong areas. Neither the Light nor the Coin exist in strong areas Rod, Wheel, Bullet, and Music Box have the possibility of going out in all strong weak inside area. 2. Law of arrangement according to number of areas and section The second latter half (108~143) in latter half (36~71) of the near future of a round of half (1~35 area) first time of near future half (72~107) two times The MusicBox, Saucer, RedOil , Compass are arranged delimiting respectively one by one. Saucer, RedOil, Compass to one section up to one kind (any one). Besides, same Treasure up to two. One Sword or more goes out to a weak area in one section without fail. 3.When it doesn t turn out what there is by you even if it confirms it in all requested Treasure It is likely to be set up from [Hateck] in the map in Treasure not requested either. Red Oil is not in the search request as an example, and when area 11 is Red Oil, area 11 becomes a perennial puzzle. Attention Please write the above-mentioned law in the stage composition table after it actually opens without fail even when it is guessed that Treasure that seems to be arranged from these laws to have it is a kind and it confirms it of the one used to the last when the confirmation work is narrowed. Weak Area Sword CoinLight RodWheelBullet - MusicBox Middle Area - - Strong Area - - SaucerRed OilCompass How to look for treasure Open Microsoft Excel or OpenOfficeOrg. Make Template (or download arcantus.ods) The treasure list is copied. First of all, it looks for "Sword". Because "Sword" exists only in weak area, the treasure arranged in weak area excluding "Sword" is incidentally examined. Then, when there is "Sword and Coin Light" in the treasure list, this is selected and start does Quest. Please obtain the key with arriving area, and write presence at the gate and contents of the treasure in the template. Please return when reaching the 3rd out post. The following look for the treasure of the remainder of weak area when "Sword, Coin, and Light" is selected, investigated, and the place of "Sword" turns out. It is the most ideal if there is a combination of "Rod, Wheel, Bullet", and when it is not, the one near it is chosen and investigated as much as possible. Please return when reaching the 3rd out post. The following of weak area look for the treasure of Strong Area. It is the most ideal if there is a combination of same as lasts "Rod, Wheel, Bullet", and when it is not, the one near it is chosen and investigated as much as possible. Please return when reaching the 3rd out post. It looks for the treasure of Middle Area. It is the most ideal if there is a combination of same as lasts "Coin, Light, Rod, Wheel, Bullet", and when it is not, the one near it is chosen and investigated as much as possible. Please return when reaching the 3rd out post. If the following are investigated with the treasure to which only uncertain Area is forecast, the list is completed.
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#ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (echo.JPG) コメント 名前
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SoF SoF Accesses SoF Equipments SoF Spells SoF Quests Group TaskWere-orc Bone Circum Fang BreakersReconstructed Wereorc Head Purified Flawless Faycite Triad Ladies of the Light Ak'Anon Strike Force VSpatial Temporal Oculus Oil Cans Spy Reports Lost Lumpling Camp Valor + Bertoxxulous ChosenCelestine Faycite Obsidian Faycite The Invasion of the Defilers Lantern O' Wisps Group Task Were-orc Bone Circum Reward Ancient Faycite Bone Circum Fayciteを4個つけた段階でかなり有用なBuffが使えるItem。5個以上つけると少なくともTankには無意味なBuffになる... 27個のGroup/Mini Raid TaskのRewardを合成する。 1つのCircumと7つのFayciteからなるが、Fayciteを付ける順番は1通りのみで決まっている。 Circumの合成にはFB Fac Vender Derak Fangbreaker が売っているアイテムが必要。購入に必要なFactionはAppre以上。 Bloodmoon Keep Group Task x 5のRewardから骨を抜き出すのに、 Knuckle Bone Extractor を用いる。 その抜き出した骨を繋げるのに、 Knuckle Bone Stringing Cord を使う。 Fayciteの合成にはASFV Fac Vender Automated Vending Unit II が売っているアイテムが必要。購入に必要なFactionはAppre以上。 Fayciteの破片を合成するのには、 Ancient Faycite Recrystalizer を使う。 FayciteをCircumに付けるのには、 Ancient Faycite Mounting Clasp を用いる。 NPC、他Taskとの絡み Instanced Zone Group Task NPC Faction for Rk.III Spell 並行しやすい/関連のあるTask Bloodmoon Keep Group 1~3 Larquin Fangbreaker Fang Breakers Raid Missionが、Group Task x 5クリア後に受けられる。 Group 4,5 Maria Starforge Mini Raid 1,2 Kadara Fangbreaker The Mechamatic Guardian Group 1~5 Overvolt Rigster the IV Ladies of the Light Model XLII Spatial Temporal Oculus関連 SoF Trade Skill Pottery編 Gyrospire Beza Group 1~5 Clockwork Warmarshal Ak Anon Strike Force V Gyrospire Zeka Group 1~5 S.H.I.P Workshop Group 1~5 Gurtrude the Spymaster Task一覧MobのRepopは無し。 終わる前までメンバーの入れ替えは可能。 Parts Instance Zone Task 1 2 3 4 5 Were-Orc Bone Circum Bloodmoon Keep The Bloodmoon Walking Into Spider Webs Bronzebeard s Fate The Departed The Dark Crystals Ancient Emerald Faycite Mini RAID Moonfang Mini RAID The Broodmother Ancient Citrine Faycite The Mechamatic Guardian Disposing of Unwanted Things Engine Room Schematics Security? Yeah Right Ancient Aquamarine Faycite Tracking the Steamworks Mechamatic Memory Manipulation Gyrospire Beza Scout Gyrospire Beza Ancient Amber Faycite How Does Your Garden Grow Sand in the Gears End the Return It s All in Your Head Ancient Sapphire Faycite Gyrospire Zeka Did We Forget the Cheese To Climb a Spire Intelligence Gathering Ancient Garnet Faycite Cut Off the Head You Might Poke an Eye Out S.H.I.P. Workshop Deception and Interception Ancient Amethyst Faycite S.H.I.P Sabotage! Mechalossus Tactical Teleportation Administrative Assassination 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ Fang Breakers Reconstructed Wereorc Head Reward Reconstructed Wereorc Head Wereorcに変身できるだけのMask。 24個のSolo TaskのRewardである8個のItemを合成する。 これそのものは実用性はほとんどない。途中のItemやFaction上げの一部として行うのか無難かも。 Combine Container Bloodmoon Taxidermy Kit 、FB Fac Vender Derak Fangbreaker が販売。 Task一覧牙と右下顎に必要なTaskは混じっている可能性があり。 NPC Task Reward (Source) Reward (Else) Babeliyna The Lost Husband Handful of Wereorc Fangs The Daring Rescue Aendurel Tethandras Taking Back the Night Junwin Fight or Flight The Enemy of my Enemy is my Friend Tyrinam Reducing the Threat - Goblins Runed Wereorc Skin Reducing the Threat - Wereorcs Reducing the Threat - Worgs Mengryl The Lost Necklace Pair of Glowing Wereorc Eyes Ryveron Rebuilding - Wood Rebuilding - Clay Rebuilding - Ore Wereorc s Right Cranial Fragment Donart Rithkin Contact Bloodmoon Slaves Contact Bloodmoon Spirits What do the Worgs Eat Wereorc s Left Cranial Fragment What do the Spiders Eat Evaluate Bloodmoon Dannie Highwind Cursed Saddlery Wereorc s Right Mandibular Fragment Fortunisa Nighthunter Victim of the Minotaurs Wereorc s Left Mandibular Fragment Vendarg Brittlebrew Worked to the Bone Aendor Mistvale The Lost Elves Acolyte Emyria Spiritvoid Earring Wereorc s Maxillary Fragments Spiritlight Earring Calming the Spiritvoid Earring Repairing the Spiritlight Earring 上へ Purified Flawless Faycite Triad Reward Purified Flawless Faycite Triad Purify 25のAug。 9個の一連のSolo Taskを順にClearしていくと、最後のRewardとして取得。 NPC Dwinn Axeheaver Task一覧 Order Task 1 What are they? 2 An Interrogation 3 The Investigation Continues 4 An Orcish Ritual 5 Assessing the Danger 6 The Black Crystal 7 The Proof is in the Bucket 8 A Working Crystal 9 It Ends Now 上へ Ladies of the Light Rk.III Spell購入に必要なSolo Task一覧 Zone NPC Task Reward Item Dragonscale Hills Qandieal The Moonfires Burning Desires Erradien Mash Brownies Kaerra of the Light The Rescue The Queen s Demise Loping Plains Patron of the Arts The Festival of Nightmares Tissidrelle Windracer The Talking Tree Vrald Vrald s Lost Brother Vrald s Silken Sack 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ Ak Anon Strike Fore V Spatial Temporal Oculus Reward Model XLII Spatial Temporal Oculus Face装備専用のAug。 Solo TaskのRewardを合成し、さらにそれを合成して作成する。 Combine Container T. Bildarol s Missing Toolkit は、ASFV Fac Vender Automated Vending Unit II が販売。 Task一覧 Task/Reward/NPC/関連Zone 対応表Task Reward NPC Start Zone Crafted (Crafted) Model XLII Spatial Temporal Oculus 必要Task数 24 Creepfeet Thievery Concave Focal Disc Mark I Miggletik Biggerton Loping Plains Loping Plains Model XLII Spatial Temporal Oculus (Crafted) Convex Focal Disc Mark II 必要Task数 13 (Crafted) Azia Stabilized Rotator 必要Task数 5 (Crafted) Beza Stabilized Rotator 必要Task数 3 (Crafted) Zeka Stabilized Rotator 必要Task数 3 Disable The Recycler Azia Clockwise Capping Rotator Gurtrude the Spymaster Fortress Mechanotus Fortress Mechanotus Azia Stabilized Rotator Hunt a Spy Disrupt the Workshop Azia Counterclockwise Capping Rotator S.H.I.P Workshop Supplies for Spies Gyrospire Beza,Gyrospire Zeka,S.H.I.P Workshop,The Steam Factory Stopping Production Upwards Axis Spring LXIII Tavik Gearpaq The Steam Factory Screw Loose Beza Clockwise Capping Rotator Tabazin Gearflinger Fortress Mechanotus Fortress Mechanotus Beza Stabilized Rotator A Slave to the Grind Beza Counterclockwise Capping Rotator Gurtrude the Spymaster Breaking Things Down Sidewards Axis Spring IV Clockwork Warmarshal The Steam Factory Endless Enemies Zeka Clockwise Capping Rotator Clockwork Warmarshal Fortress Mechanotus Fortress Mechanotus Zeka Stabilized Rotator Switching Gears Zeka Counterclockwise Capping Rotator Alloy Sampling Forwards Axis Spring VI Tavik Gearpaq The Steam Factory (Crafted) Intraternal Timing Control Mechanism 必要Task数 7 Convex Focal Disc Mark II (Crafted) Four Dimensional Spatial Pivot 必要Task数 6 Horizontal Rotational Cam IV Vertical Rotational Cam III Farm Clean Up - Scarecrows Control Setting Gears I, II, III, IV, and VII Sigglik Dragonscale Hills Dragonscale Hills Intraternal Timing Control Mechanism ,(returned) Ridged Tamping Pinion LX Farm Clean Up - Crows Farm Clean Up - Doombugs Forgetful Nanzie Ridged Tamping Pinion LX Nanzie Construction Junction, What s Your Function? Weight Compensation Disc XV Bobbenpin I Can Fly Pico Timing Gears Brislebum Darwin s Award Micro Timing Gears Darwin Dragonscale Hills,Loping Plains (Crafted) Three Dimensional Rotational Cam Pivot 必要Task数 4 Four Dimensional Spatial Pivot ,(recovered) Horizontal Rotational Cam IV ,(recovered) Vertical Rotational Cam III Power Station Blueprints Inverted Left Curved Spatial Adjuster Engineer Springfap Fortress Mechanotus The Steam Factory Destroying the Competition Right Curved Spatial Adjuster Pyrotechnician Flizcog (Crafted) Two Dimensional Rotational Cam Pivot 必要Task数 2 Three Dimensional Rotational Cam Pivot Getting That Stabilizer Depth Field Prototype Pinion I Overvolt Rigster the IV Dragonscale Hills The Mechamatic Guardian Mechamatic Spelunking Temporal Pinion XXXVIII Modulation! Horizontal Rotational Cam IV Overvolt Rigster the IV Dragonscale Hills The Mechamatic Guardian Two Dimensional Rotational Cam Pivot The Steamwork You re Looking For Vertical Rotational Cam III 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 感想など 2008/12/12 クリア暦 SoD Tier2 Progression が行き詰ったので、こちらを再開。FacoryやSHIPの絡むTaskが残っていたが、それらのクリアに要した時間は10日程度。 難易度 Lv上限が85となった今では、ほとんどが2soul3accでサクサク進む。一部要領がわかりづらいところがある程度か。 注意点 Supplies for Spies 最後のspyは特定のポイントを踏むことでUpdate/POPする。Eron裁縫と同じ4roomだが、eronのSWに対してこちらはNWであり、そのS側の壁沿い。最後もここでUpdateする。さすがに Casual だと 2soul では難しい。 Power Station Blueprints 時間的にはこれが一番かかるかも。WestややNの格納庫エリアで全部狙える。Eron裁縫の材料も全部ここで狙える。 Stopping Production 時間制限ありで1人ずつしか進められない。が、1pullしやすいので場所を良く選べば難しくない。 Destroying the Competition 時間制限あり。Mob が周りにいると絶対に Aggro するので、それをどうするかが問題。 Hunt a Spy 1人ずつしか進められない。要領がわかるまでは辛いが、Update した後ならそこからやり直せる。 Disrupt the Workshop 珍しいSHIPでの Task。Kill Part は1人ずつしか進めず時間で Depop するので注意。ただ、1pull できるし強くもないので、場所がわかっていれば全く難しくない。 上へ Oil Cans Reward Tinmyn s Oil Can CHAとSvFが低くAug Slotが1つしかないが、Casualには十分な強さのCharm。 Task Oil Cans 後半のStepはSoloではきついが、それ以外は普通に進められそう。 Ak Anon Strike Force VのFaction Spell Rk.IIIの購入に必要かも知れない。 上へ Spy Reports Reward Ak Anon Strike Force V Black Badge AC 5,CHA 5,HP/Mana/Endu 135,SvCor 5,Avo 5のAug。 Task Spy Reports MMMまで出張るので、結構大変そうなSolo Task。 Ak Anon Strike Force VのFaction Spell Rk.IIIの購入にも必要。 上へ Lost Lumpling Reward Spring Coil Particle Relocator Ak Anonへ飛べるようになるアイテム。 Task Lost Lumpling Rare DropなTask Itemを集め、Fortressで護衛をし、挙句の果てに6k hitter + 4k hitter x 5を倒すGroup Taskをクリアしないといけない。 Casualには、現時点ではほぼ絶望的な難易度のTask。 Ak Anon Strike Force VのFaction Spell Rk.IIIの購入にもどうやら必要らしい。 上へ Camp Valor + Bertoxxulous Chosen Celestine Faycite Reward Blessed Celestine Faycite AC 18,HP/Mana 72,SvM 36,Cla 5,DSM 1のAug。 9個のSolo Task Reward(それぞれがAugでもある)を合成する。 Combine Container Celestine Faycite Recrystalizer 、Valor Fac Vender Hardrin が販売。 他のTaskとの絡みRaid TaskのみCamp ValorのFaction Spell Rk.IIIの購入に必要。Solo TaskはRk.IIIには関係ない模様。 Task一覧 NPC Task Reward Grom 1 Undead Slayers Light Celestine Faycite Shard 2 A Mysterious Bond Polished Celestine Faycite Shard 3 An Extract Science Shiny Celestine Faycite Shard 4 The Spark of Life Clear Celestine Faycite Shard 5 Carrion My Wayward Sprout Bright Celestine Faycite Shard Sister Daria How the Mighty Have Fallen Tiny Celestine Faycite Shard Where has Sister Donna Gone Smooth Celestine Faycite Shard Brother Veras Recoup from the Coop Pure Celestine Faycite Shard (Triggered) The Borrowers * BertかValorかを選択 Recycled Arms Transparent Celestine Faycite Shard a mysterious stranger Every Rose Has its Thorns * RAID Aug取得だけならば不要 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ Obsidian Faycite Reward Cursed Obsidian Faycite AC 20,HP/Mana 72,SvP/D 16のAug。 8個のSolo Task Reward(それぞれがAugでもある)を合成する。 Combine Container Obsidian Faycite Recrystalizer 、Bert Fac Vender Lanika Shadestepper が販売。 他のTaskとの絡み全部のTaskが、Bertoxxulous ChosenのFaction Spell Rk.IIIの購入に必要。 Task一覧 NPC Task Reward Arreles Bonescrounger Bigger, Faster, Stronger, Dumber Splintered Obsidian Faycite Shard I Would Exhume So Dark Obsidian Faycite Shard Banty Bourdizzle Cartographical Nightmare Scratched Obsidian Faycite Shard The Perfect Omelette Marred Obsidian Faycite Shard Jorun Grimblewimbus Making Up for Lost Time Small Obsidian Faycite Shard Nastel Greygore The Power of Decay Chipped Obsidian Faycite Shard (Triggered) The Borrowers * BertかValorかを選択 Recoup from the Coop Deep Obsidian Faycite Shard Reaver Lebanezer One of Our Own Dull Obsidian Faycite Shard The Soulbleeder Must Bleed * RAID Aug取得だけならば不要 進捗表 (閲覧制限あり) table_edit エラー(指定先ページのページ閲覧権限がありません。) 上へ The Invasion of the Defilers Reward Valthon s Memory Shard AC 15,HP/Mana/Endu 90,SvAll 15のCharm専用Aug。 概要を示すだけの主Solo Task1個と、5個のSub Solo Taskから成り立つ。主Taskクリアで自動的にRewardを取得。 他のTaskとの絡みCamp ValorのFaction Spell Rk.IIIの購入に必要。 NPC Valthun Woodswatcher Task一覧 Task Main The Invasion of the Defilers Sub 1 Seeking Amber Sub 2 Testing the Invaders Sub 3 Defile the Defilers Sub 4 Defense of the Village Sub 5 Last Stand Into Eternity 上へ Lantern O Wisps Reward Lantern O Wisps 一見すると使い道のわからないアイテム。その真価は... 一連のTask9つを順にクリアすることで、最後にRewardとして取得。 概要Faction Modifierである Eyes of Blackwater を装備しないとTaskが進まない。 他のTaskとの絡みCamp ValorのFaction Spell Rk.IIIの購入に必要。 Task一覧 NPC Task Jarvis 1 Find Fendel 2 The Green Fairy 3 Light my Fire 4 Vengeance 5 Funeral of the Damned Captain Jensen 6 Lumber Run Stefani 7 Counter-Attack 8 Rally the Town Fendel 9 Save the Child 上へ
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ui_music_volume|Music Volume ui_sound_volume|Sound Volume ui_mouse_sensitivity|Mouse Sensitivity ui_invert_mouse_y_axis|Invert Mouse Y Axis ui_enabled|Enabled ui_disabled|Disabled ui_damage_to_player|Damage to Player ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest) ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy) ui_damage_to_friends|Damage to Friends ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest) ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy) ui_normal|Normal ui_combat_ai|Combat AI ui_combat_speed|Movement and Combat Speed ui_good|Good ui_average_caps|Average ui_poor|Poor ui_faster|Faster ui_slower|Slower ui_control_block_direction|Control Block Direction ui_automatic_recommended|Automatic ui_manual_easy|Manual (Easy) ui_manual_hard|Manual (Hard) ui_by_mouse_movement|By mouse movement ui_control_attack_direction|Control Attack Direction ui_lance_control|Lance Control ui_by_relative_enemy_position|By relative enemy position ui_by_inverse_mouse_movement|By inverse mouse movement ui_battle_size|Battle Size (impact on performance) ui_show_attack_direction|Show Attack Direction ui_show_targeting_reticule|Show Targeting Reticle ui_show_names_of_friendly_troops|Show Banners on Friendly Troops ui_report_damage|Report Damage ui_report_shot_difficulty|Report Shot Difficulty ui_difficulty_rating_percentage|Difficulty Rating = %d%% ui_controls|Controls ui_video_options|Video Options ui_done|Done ui_factions|Factions ui_item_itemname|Item - %s ui_prop_propname|Prop - %s ui_unknown_unknownname|Unknown - %s ui_entry_point_entrypointname|Entry Point %d ui_passage_menu_item_passagename|Passage (menu item %d) ui_plant_plantname|Plant - %s ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it? ui_yes|Yes ui_no|No ui_set_save_file_name|Enter a name for this save-game ui_enter_new_name|Enter a new name ui_export_character|Export Character ui_import_character|Import Character ui_character_playername_exported_successfully|Character %s exported successfully. ui_character_playername_imported_successfully|Character %s imported successfully. ui_unable_to_open_import_file|Unable to open import file. ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character? ui_unable_to_find_character_import_file|Unable to find character import file. ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount Blade is running in trial mode. Please buy the game for importing a character. ui_change_skin|Skin ui_change_hair|Hair ui_change_hair_color|Hair Color ui_change_beard|Beard ui_tutorial|Tutorial ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse. ui_restore|Load ui_cancel|Cancel ui_delete|Delete ui_confirm_delete_game|Are you sure you want to delete this game? ui_error_removing_file|Error removing file... ui_day_datedisplay|Day %d (%d %d%d) ui_reset_changes|Reset Changes ui_weapon_proficiencies|Proficiencies ui_skills|Skills ui_attributes|Attributes ui_enter_name_here|*Enter Name Here* ui_edit_face|Click to edit face ui_statistics|Statistics ui_next|Next ui_prev|Prev ui_learn|Learn ui_question_saving_policy|What will the game's saving policy be? ui_saving_policy_realistic|Realistic! No quitting without saving! ui_saving_policy_nonrealistic|Allow me to quit without saving. ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character. ui_str|STR ui_agi|AGI ui_int|INT ui_cha|CHA ui_at_learning_limit|(At learning limit) ui_not_enough_skill_points_to_learn|(Not enough skill points to learn) ui_strength|strength ui_agility|agility ui_intelligence|intelligence ui_charisma|charisma ui_not_enough_attributetype_to_learn_this_skill| ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons. ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls. ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc. ui_explanation_archery|Covers usage of bows. ui_explanation_crossbow|Covers usage of crossbows. ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc. ui_explanation_firearms|Covers usage of slings. ui_explanation_strength|Strength Every point adds +1 to hit points. The following skills cannot be developed beyond 1/2 of Strength Ironflesh, Power Strike, Power Throw, Power Draw, and Inventory Management. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_agility|Agility Each point gives five weapon points and slightly increases movement speed. The following skills cannot be developed beyond 1/2 of Agility Weapon Master, Spotting, Athletics, Riding, Path Finding, and Looting. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_intelligence|Intelligence Every point to intelligence immediately gives one extra skill point. The following skills cannot be developed beyond 1/2 of Intelligence Trainer, Tracking, Tactics, Wound Treatment, Surgery, First Aid, Engineer, Navigation, and Weapon Maintenance. Every 5 levels, you get an extra point to add to attributes like this. ui_explanation_charisma|Charisma Affects dialogues, seduction, and how others see you. Each point increases your party size limit by +1. The following skills cannot be developed beyond 1/2 of Charisma Sea King, Leadership, Persuasion, Trade. Every 5 levels, you get an extra point to add to attributes like this. ui_level|Level %d ui_xp|Experience %d ui_next_level_at|Next level at %d ui_health_player|Health %d/%d ui_health|Health %d ui_attribute_points|Attribute points %d ui_skill_points|Skill points %d ui_weapon_points|Weapon points %d ui_mission_losses_none| none. ui_mission_losses_wounded|wounded ui_mission_losses_killed|killed ui_party_losses|%s %d wounded --- %d killed of %d. ui_casualties_sustained|Casualties sustained ui_advantage_change|Advantage change = %c%d ui_overall_battle_casualties|Overall battle causalties ui_advantage_outnumbered| You are hopelessly outnumbered. ui_advantage_major_disadvantage| You have a major disadvantage. ui_advantage_slight_disadvantage| You are slightly disadvantaged. ui_advantage_balanced| The situation is balanced. ui_advantage_fair_advantage| You have a fair advantage for winning. ui_advantage_greatly_favored| The odds of battle favor you greatly. ui_tactical_advantage|Tactical advantage %d (%s) ui_order_group|Order group ui_question_save_changes|You have made changes to the objects. Do you want to save changes? ui_yes_save|Yes, save ui_no_discard_changes|No, discard changes ui_everyone_control|Everyone! ui_everyone_around_control|Nearby Soldiers! ui_others_control|Others! ui_question_give_up_fight|Give up the fight? ui_give_up|Give up ui_keep_fighting|Keep fighting ui_question_leave_area|Leave Area ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby! ui_question_retreat_battle|Retreat battle? ui_retreated_battle|%s has been routed. ui_retreated_battle|%s has fled from the battlefield. ui_retreat|Retreat ui_talk|Talk ui_duel|Duel ui_mount|Mount ui_riding_skill_not_adequate_to_mount|(Riding skill not adequate to mount) ui_dismount|Dismount ui_exit|Exit ui_door_to|Door to ui_open|Open ui_equip|Equip ui_baggage|Baggage ui_access_inventory|Access inventory ui_chest|Chest ui_passage|Passage ui_go|Go ui_retreat_battle|Retreat Battle ui_leave_area|Leave Area ui_reports|Quarters ui_camp|Camp ui_terrain|Terrain ui_quests|Notes ui_inventory|Inventory ui_character|Character ui_party|Army ui_paused|Paused ui_click_left_button_to_cancel_wait|Waiting... (Left click to return) ui_midnight|Midnight ui_late_night|Late night ui_dawn|Dawn ui_early_morning|Early morning ui_morning|Morning ui_noon|Noon ui_afternoon|Afternoon ui_late_afternoon|Late afternoon ui_dusk|Dusk ui_evening|Evening ui_midnight|Midnight ui_level_limit_reached|Level Limit Reached! ui_explanation_level_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_time_limit_reached|Time Limit Reached! ui_explanation_time_limit|Hail Adventurer, Mount Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount Blade will save your game and exit. ui_target_lost|Target lost ui_waiting|Waiting. ui_travelling_to|Travelling to ui_following|Following ui_accompanying|Accompanying ui_running_from|Running from ui_patrolling|Patrolling ui_patrolling_around|Patrolling around ui_holding|Holding ui_travelling|Travelling ui_fighting_against|Fighting against ui_speed_equals|Speed = %2.1f ui_defenders|Garrison ui_prisoners|Prisoners ui_1_hour|1 hour ui_n_hours|%d hours ui_between_hours|%d - %d hours ui_combatants|Combatants %d ui_party_size|Party size %d ui_party_size_between|Party size %d - %d ui_merchant|Merchant ui_return|Return ui_no_cost|No cost ui_rename|Rename ui_use|Use ui_destroy|Destroy ui_destructible_target|Destructible target ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it. ui_head_armor|Head Armor %d ui_body_armor|Body Armor %d ui_leg_armor|Leg Armor %d ui_encumbrance|Encumbrance %2.1f ui_you_dont_have_value|You don't have %s. ui_merchant_cant_afford_value|%s I can't afford %s. I have only %s. ui_merchant_pay_whatever|Allright, just pay whatever you can. ui_merchant_think_of_something_else|Hmm. Let us think of something else. ui_dumping_value_items|%d items will be permanently lost, are you sure? ui_dumping_value_item|One item will be permanently lost, are you sure? ui_question_slaughter_food_and_eat|Slaughter this %s and eat it? ui_money_value|Money %s ui_dump|Discard ui_outfit|Outfit ui_arms|Arms ui_horse|Horse ui_food|Food ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that! ui_return_your_bought_goods|Return your bought goods before selling that! ui_polearm_no_shield|Polearm (No shield) ui_polearm|Polearm ui_two_handed|Two-handed ui_two_handed_one_handed|Two-handed/One-handed ui_one_handed|One-handed ui_return_price|Return price %d ui_sell_price|Sell price %d ui_reclaim_price|Reclaim price %d ui_buying_price|Buying price %d ui_default_item|Default item ui_buying_price_free|Buying price Free ui_weight|Weight %2.1f ui_plus_value_to_head_armor|+%d to head armor ui_plus_value_to_body_armor|+%d to body armor ui_plus_value_to_leg_armor|+%d to leg armor ui_swing|Swing %d%s ui_damage|Damage %d%s ui_thrust|Thrust %d%s ui_accuracy|Accuracy %d ui_speed_rating|Speed rating %d ui_value_to_damage|%c%d to damage ui_value_to_morale|+%1.1f to party morale ui_resistance|Resistance %d ui_size|Size %d ui_weapon_reach|Weapon reach %d ui_armor|Armor %d ui_speed|Speed %d ui_maneuver|Maneuver %d ui_charge|Charge %d ui_hit_points|Hit Points %d/%d ui_requires_value_difficulty|Requires %s %d ui_bonus_against_shields|Bonus against shields ui_cant_be_used_to_block|Can't be used to block ui_troop_cant_use_item|%s I can't use that item! ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse. ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon. ui_notification_payment_value|You must pay %s. ui_notification_payment_receive_value|You will receive %s. ui_one_handed_weapons|One Handed Weapons ui_two_handed_weapons|Two Handed Weapons ui_polearms|Polearms ui_archery|Archery ui_crossbows|Crossbows ui_throwing|Throwing ui_firearms|Slings ui_reset|Reset ui_release_one|Release one ui_move_up|Move Up ui_move_down| Move Down ui_upgrade_one|Upgrade one ui_party_skills|Party Skills ui_morale|Morale %s ui_terrible|Terrible ui_very_low|Very low ui_low|Low ui_below_average|Below average ui_average|Average ui_above_average|Above average ui_high|High ui_very_high|Very high ui_excellent|Excellent ui_starving|Starving! %d%% ui_weekly_cost_value|Weekly cost %s ui_company|Company %d / %d ui_prisoners_equal_value|Prisoners %d / %d ui_choose_prisoners|Choose Prisoners ui_choose_companions|Choose Companions ui_rescued_prisoners|Rescued Prisoners ui_captured_enemies|Captured Enemies ui_disband|Disband ui_take_prisoner|Take prisoner ui_take_back|Take back ui_give|Give ui_take|Take ui_sell|Sell ui_hire|Hire ui_notification_cant_hire|(Can't hire not enough money) ui_uncapture|Release ui_capture|Capture ui_party_capcity_reached|(Party capacity reached) ui_all| all ui_joining_cost_weekly_wage|Joining cost %d, Weekly wage %d ui_weekly_wage|Weekly wage %d peningas ui_price|Price %d ui_number_ready_to_upgrade|%d ready to be upgraded. ui_upgrade_to_value| Upgrade to %s (%dp) ui_notification_no_slot_for_upgrade|No slot for upgrading to %s! ui_shield_broken|Shield broken. ui_shield_cracked|Shield cracked. ui_shield_deformed|Shield broken. ui_you_hit_a_friendly_troop|You hit a friendly troop! ui_hit_shield_on_back|Hit shield on back! ui_delivered_couched_lance_damage|Delivered couched lance damage! ui_received_couched_lance_damage|Received couched lance damage! ui_speed_bonus_plus|Speed bonus +%d%% ui_speed_bonus|Speed bonus %d%% ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback. ui_no_more_bolts|No more projectiles... ui_you_are_not_carrying_any_bolts|You are not carrying any projectiles. ui_no_more_arrows|No more arrows... ui_you_are_not_carrying_any_arrows|You are not carrying any arrows. ui_head_shot|Head shot! ui_delivered_number_damage|Delivered %d damage. ui_delivered_number_damage_to_horse|Delivered %d damage to horse. ui_horse_charged_for_number_damage|Horse charged for %d damage. ui_received_number_damage|Received %d damage. ui_horse_received_number_damage|Horse received %d damage. ui_value_killed_teammate|%s has killed a teammate! ui_horse_fell_dead|Horse fell dead... ui_horse_crippled|Horse crippled... ui_shot_difficulty|Shot difficulty %2.1f ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d. ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d. ui_value_killed_by_value|%s killed by %s. ui_value_fell_dead|%s fell dead. ui_value_knocked_unconscious_by_value|%s knocked unconscious by %s. ui_value_fell_unconscious|%s fell unconscious. ui_troop_routed|%s has been routed. ui_troop_panicked|%s has panicked. ui_troop_fled|%s has fled the battle. ui_you_got_number_experience|You got %d experience. ui_you_have_advanced_to_level_number|You have advanced to level %d. ui_value_has_advanced_to_level_number|%s has advanced to level %d. ui_you_got_value|You got %s. ui_new_quest_taken|New quest taken %s. ui_quest_completed_value|Quest completed %s. ui_quest_succeeded_value|Quest succeeded %s. ui_quest_failed_value|Quest failed %s. ui_quest_concluded_value|Quest concluded %s. ui_quest_cancelled_value|Quest cancelled %s. ui_lost_value| (Lost %s) ui_items_lost| (Items lost ui_party_has_nothing_to_eat|Party has nothing to eat! ui_days_training_is_complete|Day's training is complete... ui_total_experience_gained_through_training_number|Total experience gained through training %d ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade. ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit. ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit. ui_party_morale_is_low| Party morale is low! ui_and_one_space| and ui_has_deserted_the_party| has deserted the party. ui_have_deserted_the_party| have deserted the party. ui_weekly_report|Weekly report ui_shared_number_experience_within_party|Shared %d experience within party. ui_got_item_value|Got item %s. ui_game_saved_successfully|Game saved successfully. ui_autosaving|Autosaving... ui_quick_saving|Quick-saving... ui_cant_quick_save|Can't Quick-save during battle... ui_screenshot_taken_to_value|Screenshot is saved to %s ui_screenshot_failed|Can't save screenshot. ui_value_joined_your_party|%s joined your party. ui_value_joined_party_as_prisoner|%s joined party as prisoner. ui_value_has_joined_party|%s has joined party. ui_value_has_been_taken_prisoner|%s has been taken prisoner. ui_value_left_the_party|%s left the party. ui_number_values_left_the_party|%d %s(s) left the party. ui_number_value_left_the_party|%d %s left the party. ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d. ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d. ui_you_lost_value|You lost %s. ui_lost_item_value|Lost item %s. ui_got_number_value|Got %d %s. ui_lost_number_value|Lost %d %s. ui_set_default_keys|Set default keys ui_undo_changes|Undo changes ui_press_a_key|Press a key ui_return_to_game|Return to Game ui_options|Options ui_save_and_exit|Save Exit ui_save|Save ui_save_as|Save As ui_quit_without_saving|Quit without Saving ui_empty_slot|Empty Slot ui_game_saved|Game saved... ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure? ui_dynamic_lighting|Dynamic Lighting ui_character_shadows|Character Shadows ui_grass_density|Grass Density ui_environment_shadows|Environment Shadows ui_realistic_shadows_on_plants|Realistic Shadows on Plants ui_particle_systems|Particle Systems ui_gamma|Monitor Gamma ui_character_detail|Character Detail ui_character_shadow_detail|Character Shadow Detail ui_blood_stains|Blood Stains ui_on|On ui_off|Off ui_near_player_only|Near player only ui_default|Default ui_3d_grass|3D Grass ui_number_of_ragdolls|Number of Rag Dolls ui_number_of_corpses|Number of Corpses ui_unlimited|Unlimited ui_anisotropic_filtering|Anisotropic Filtering ui_fast_water_reflection|Fast Water Reflections ui_maximum_framerate|Max. Frame-rate ui_show_framerate|Show Frame-rate ui_estimated_performance|Estimated Performance %d%% ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area. ui_start_tutorial|Play Tutorial ui_start_a_new_game|Start a New Game ui_restore_a_saved_game|Load Game ui_exit_to_windows|Exit ui_credits|Credits ui_version_value|v%s ui_active_quests|Active Quests ui_finished_quests|Finished Quests ui_given_on_date|Given on %s ui_days_since_given|Days since given %d ui_quest_progression_number|Quest progression %d%% ui_too_many_quests|Too many quests ui_ok|OK ui_move_forward|Move Forward ui_move_backward|Move Backward ui_move_left|Move Left ui_move_right|Move Right ui_action|Action ui_jump|Jump ui_attack|Attack ui_parry_then_attack|Counter Attack ui_defend|Defend ui_kick|Kick ui_equip_weapon_1|Equip Item 1 ui_equip_weapon_2|Equip Item 2 ui_equip_weapon_3|Equip Item 3 ui_equip_weapon_4|Equip Item 4 ui_equip_next_weapon|Equip Next Weapon ui_equip_next_shield|Equip Next Shield ui_sheath_weapon|Sheath Weapon ui_character_window|Character Window ui_inventory_window|Inventory Window ui_party_window|Party Window ui_quests_window|Quests Window ui_game_log_window|Game Log Window ui_leave_location_retreat|Leave Location/Retreat ui_zoom|Zoom ui_view_outfit|View Outfit ui_toggle_first_person_view|Toggle First Person View ui_view_orders|View Orders ui_quick_save|Quick Save ui_no_key_assigned|No key assigned ui_new_enemies_have_arrived|New enemies have arrived. ui_reinforcements_have_arrived|Reinforcements have arrived. ui_report_casualties|Report Casualties ui_report_experience|Report Experience ui_current_level_value|Current Level %d ui_base_attribute_value|Base Attribute %s ui_battle_controls|Battle Controls ui_map_controls|Map Controls ui_general_controls|General Controls ui_zoom_in|Zoom In ui_zoom_out|Zoom Out ui_wait|Wait ui_take_screenshot|Take Screenshot ui_randomize|Randomize ui_hint|Lore ui_press_left_mouse_button_to_continue|Press left mouse button to continue... ui_loot|Loot ui_chest|Chest ui_cut_short|c ui_pierce_short|p ui_blunt_short|b ui_battle|Battle ui_siege|Siege ui_troops|Troops ui_loading_module_info_file|Loading Module Info File... ui_processing_ini_file|Processing INI File... ui_loading_music|Loading Music... ui_loading_data|Loading Data... ui_loading_setting_data|Loading Setting Data... ui_loading_textures|Loading Textures... ui_finished|Finished. ui_creating_game|Creating Game... ui_loading_savegame_file|Loading Savegame File... ui_loading_map_file|Loading Map File... ui_initializing_map|Initializing Map... ui_launching_game|Launching Game... ui_capital_battle|BATTLE ui_capital_versus|--VERSUS-- ui_tracks|Tracks ui_battleground|Battleground ui_order_1|Select Order 1 ui_order_2|Select Order 2 ui_order_3|Select Order 3 ui_order_4|Select Order 4 ui_order_5|Select Order 5 ui_order_6|Select Order 6 ui_order_button_hold_this_position|Hold this position ui_order_button_follow_me|Follow me ui_order_button_charge|Charge ui_order_button_stand_ground|Stand ground ui_order_button_retreat|Retreat ui_order_button_advance|Advance ten paces ui_order_button_fall_back|Fall back ten paces ui_order_button_spread_out|Spread out ui_order_button_stand_closer|Stand closer ui_order_button_mount_horses|Mount horses ui_order_button_dismount|Dismount ui_order_button_hold_fire|Hold your fire ui_order_button_fire_at_will|Fire at will ui_order_button_use_blunt_weapons|Use only blunt weapons ui_order_button_use_any_weapon|Use weapons at will ui_order_button_movement_orders|Movement orders ui_order_button_formation_orders|Formation orders ui_order_button_fire_orders|Fire orders ui_follow_me_e_|%s, follow me! ui_charge_e_|%s, charge!!! ui_stand_ground_e_|%s, stand ground! ui_retreat_e_|%s, retreat! ui_mount_horses_e_|%s, mount horses! ui_dismount_e_|%s, dismount! ui_advance_e_|%s, advance ten paces! ui_fall_back_e_|%s, fall back ten paces! ui_stand_closer_e_|%s, stand closer! ui_spread_out_e_|%s, spread out! ui_use_blunt_weapons_e_|%s, use only blunt weapons! ui_use_any_weapon_e_|%s, use weapons at will! ui_hold_fire_e_|%s, hold your fire! ui_fire_at_will_e_|%s, fire at will! ui_hold_this_position_e_|%s, hold this position! ui_infantry|Infantry ui_archers|Archers ui_cavalry|Cavalry ui_companions|Companions ui_everyone_hear_me|Everyone, hear me! ui_everyone|Everyone ui_everyone_around_me|Nearby Soldiers ui_str_hear_me|%s, hear me! ui_str_and_str|%s and %s ui_str_comma_str|%s, %s ui_need_to_learn_prisoner_management|The number of prisoners is determined by the size of your army. ui_game_log|Game Log ui_recent_messages|Recent Messages ui_custom_battle|Custom Battle ui_player|Player ui_value_denars|%d peningas ui_back|Back ui_forward|Forward ui_display_on_map|Show On Map ui_info_pages|Game Concepts ui_troops2|Characters ui_locations|Locations ui_click_button_to_view_note|Click on a link to view the notes ui_this_page_contains_no_information|This page contains no information ui_other_pages_that_link_here|Other pages that link here ui_report_is_value_days_old| (Report is %d days old) ui_report_is_current| (Report is current) ui_button_party_member_healthy_total|%s (%d/%d) ui_button_party_member_total|%s (%d) ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded) ui_button_party_member_hero_percentage|%s (%d%%) ui_percentage_value|%d%% ui_full|Full ui_quick|Quick ui_none|None ui_change|Change ui_how_to_change|How to change this? ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game. ui_dropping_picking_up|Dropping %s; picking up %s. ui_dropping|Dropping %s. ui_picking_up|Picking up %s. ui_unable_to_take|Unable to take that. ui_age|Age ui_cannot_be_used_on_horseback|Cannot be used on horseback ui_enable_vertex_shaders2|Render Method ui_screen_size2|Screen Resolution ui_use_desktop_resolution2|Use Desktop Resolution ui_shadow_quality2|Shadow Quality ui_m_low2|Low ui_m_high2|High ui_m_ultra_high2|Ultra High ui_off2|Off ui_group_header|Class of troop ui_group_rename|Rename group ui_group_1|Infantry ui_group_2|Archers ui_group_3|Cavalry ui_group_4|Spearmen ui_group_5|Skirmishers ui_group_6|Horse Archers ui_group_7|Unnamed 1 ui_group_8|Unnamed 2 ui_group_9|Unnamed 3 ui_group_rename|Rename Group ui_group_close|Close ui_party_b_group_information|%s belongs to %s group ui_thrown_or_s|Thrown/%s ui_ranged_damage|Ranged %d%s ui_overall_quality|Overall Quality ui_shader_quality|Shader Quality ui_flora_lod_detail|Tree Detail ui_flora_degrade_distance|Tree Degrade Distance ui_antialiasing|AntiAliasing ui_use_depth_effects|Use Depth Effects ui_hdr_mode|HDR Mode ui_autoexpore|Auto-exposure ui_choose_profile|Choose Profile ui_create|Create ui_edit|Edit ui_join_game|Join a Game ui_host_game|Host a Game ui_custom|Custom ui_medium|Medium ui_male|Male ui_female|Female ui_gender|Choose Gender ui_edit_profile|Edit Profile ui_new_profile|New Profile ui_enter_username|Enter Username ui_invalid_username|Usernames may only contain letters, numbers or '_' character. ui_confirmation|Are you sure? ui_multiplayer|Multiplayer ui_server_name|Server ui_module_name|Module ui_game_type|Game Type ui_map_name|Map ui_ping|Ping ui_dedicated|Dedicated ui_number_of_players|Players ui_password_protected|Password ui_connect|Connect ui_local_area_network|Local Area Network ui_internet|Internet ui_favorites|Favorites ui_source|Source ui_server_password|Server Password ui_refresh|Refresh ui_start_search|Start Search ui_add_to_favorites|Add to Favorites ui_remove_from_favorites|Remove from Favorites ui_use_speedtree|Use Speedtree ui_use_instancing|Use Instancing ui_error|Error ui_error_server_full|Server is full. ui_error_server_full_for_non_private|Server is full for players without a private member password. ui_error_server_password_incorrect|Incorrect password. ui_error_incorrect_serial|Incorrect serial number. ui_error_incorrect_authorization_key|Incorrect authorization key. ui_error_banned_from_server|You are banned from this server. ui_error_username_taken|Your profile name is used by another player. ui_error_authentication_failed|Authentication failed. ui_unable_to_connect_to_server|Unable to connect to server. ui_connection_to_server_is_lost|Connection to server is lost. ui_kicked_from_server|Kicked from server. ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount Blade to switch to this module? ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now? ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now? ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount Blade and than the one you are currently running (%d.%d%d%d). ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now? ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). ui_authenticating_with_steam|Authenticating with Steam... ui_validating_serial_number|Validating serial number... ui_scanning_lan|Scanning local area network... ui_retrieving_servers|Retrieving server list... ui_shield_size2|Size %dx%d ui_click_to_view_notes|Click to view notes ui_retrieving_server_infos|Retrieving information from servers (%d)... ui_connecting_to_server|Connecting to server... ui_requesting_to_join_the_game|Requesting to join the game... ui_loading|Loading... ui_group_value_control|Group %d! ui_drop_weapon|Drop Weapon ui_multiplayer_message_all|Send Message to Everyone ui_multiplayer_message_team|Send Message to Team ui_command_line|Command Line ui_use_ranged_weapon_as_melee|Toggle Weapon Mode ui_send_message_all|Send Message to Everyone ui_send_message_team|Send Message to Team ui_select|Select ui_context_menu|Context Menu ui_round_starts_in_value_seconds|Round starts in %d seconds... ui_watching_value|Following %s ui_capital_spec|SPEC ui_capital_dead|DEAD ui_instancing_error1|Could not lock Instance Buffer (size %d), Disabled mesh-instancing (Error Code %d) ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing ui_by_keyboard|By movement keys ui_combat_speed_slowest|Slowest ui_combat_speed_slower|Slower ui_combat_speed_normal|Normal ui_combat_speed_faster|Faster ui_combat_speed_fastest|Fastest ui_module_newer_than_application|The module you have selected requires a newer version of the game. ui_module_older_than_application|The module you have selected requires an older version of the game. ui_unbalanced|Unbalanced ui_can_crush_through_blocks|Can crush through blocks ui_turn_camera_with_horse|Turn Camera with Horse in First Person ui_widescreen_mode_on|Multiple Screen Mode Enabled ui_widescreen_mode_off|Multiple Screen Mode Disabled ui_notification_cant_upgrade|(Can't upgrade not enough money) ui_turn_never|Never ui_turn_ranged_only|Ranged only ui_turn_melee_only|Melee only ui_turn_always|Always ui_general_options|General Options ui_vac_enabled|Valve Anti Cheat Enabled ui_campaign_ai|Campaign AI ui_downloading_map|Downloading map (%d KB) ui_download_completed|Download completed. ui_server_filter|Server filter ui_has_players|Has players ui_is_not_full|Not full ui_is_password_free|No password ui_native_only|Native only ui_ping_limit|Ping limit ui_filter_info|%d games and %d players filtered ui_is_version_compatible|Compatible with version ui_ttnet_account|TTNET Oyun account ui_username|Username ui_password|Password ui_error_incorrect_username_or_password|Incorrect username or password ui_validating_account|Validating account... ui_plase_enter_your_serial_key|Please enter your serial key ui_texture_detail2|Texture Detail ui_antialiasing2|Antialiasing ui_troop_upgrades|Troop Tree ui_crouch|Crouch
https://w.atwiki.jp/pqjp/pages/126.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1Q4_ACTION0]" Speak with Gruulkar /Text Text tag="[QUEST_Q1Q4_ACTION1]" Confront an Ogre Mage /Text Text tag="[QUEST_Q1Q4_ACTION2]" Speak with Khrona /Text Text tag="[QUEST_Q1Q4_FAILOGRE]" You failed to defeat the Ogre Mage. You will need to try again. /Text Text tag="[QUEST_Q1Q4_FOUGHTGUARD0]" The Guard chases you away, but it is doubtful Grullkar would talk to you again anyway. /Text Text tag="[QUEST_Q1Q4_FOUGHTGUARD1]" You defeat the Guard, but Gruulkar will still not talk with you. /Text Text tag="[QUEST_Q1Q4_HELP0]" You must travel to Gruuldok and talk with Gruulkar. /Text Text tag="[QUEST_Q1Q4_HELP1]" You must search throughout Kor for another way to stop Gruulkar. /Text Text tag="[QUEST_Q1Q4_MSGA]" A Huge Orc Champion blocks your way to Gruulkar. It doesn apos;t look like you apos;ll be speaking to him any more. /Text Text tag="[QUEST_Q1Q4_MSGB]" Perhaps the Ogres here have an idea of how to stop Gruulkar... /Text Text tag="[QUEST_Q1Q4_REWARD]" You have failed to stop Gruulkar from going to war, but you have gathered some useful information. /Text Text tag="[QUEST_Q1Q4_QMNAME0]" Orc Champion /Text Text tag="[QUEST_Q1Q4_QMHELP0]" This Champion is extremely well-armored and can Headbutt just like an Orc Lord. /Text /TextLibrary
https://w.atwiki.jp/it_certification/pages/54.html
目的 IPv6 addressの設定方法を確認します。 構成 設定概要 ipv6アドレスを設定します staticルーティングを定義します。 R1, R2の間は1本がactive系で2本のstandby系です。 2本のstandby系は負荷分散するように設定します。 構成図 netファイル ghostios = True sparsemem = True model = 3620 [localhost] [[3620]] image = C \Program Files\Dynamips\images\c3620-j1s3-mz.123-18.bin ram = 256 [[ROUTER R1]] e1/0 = R2 e1/0 e1/1 = R2 e1/1 e1/2 = R2 e1/2 [[ROUTER R2]] f0/0 = R3 f0/0 [[ROUTER R3]] R1 ! version 12.3 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname R1 ! boot-start-marker boot-end-marker ! ! no aaa new-model ip subnet-zero ! ! ! ip cef ipv6 unicast-routing ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! interface Loopback1 no ip address ipv6 address 2000 1 1 1/128 ! interface Ethernet1/0 no ip address half-duplex ipv6 address 2000 1 1/112 ipv6 address FE80 1 10 link-local ipv6 enable ! interface Ethernet1/1 no ip address half-duplex ipv6 address 2000 2 1/112 ipv6 enable ! interface Ethernet1/2 no ip address half-duplex ipv6 address 2000 3 1/112 ! interface Ethernet1/3 no ip address shutdown half-duplex ! ip http server ip classless ! ! ipv6 route /0 2000 3 2 10 ipv6 route /0 2000 2 2 10 ipv6 route /0 2000 1 2 ! ! ! ! ! ! line con 0 line aux 0 line vty 0 4 login ! ! end R2 ! version 12.3 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname R2 ! boot-start-marker boot-end-marker ! ! no aaa new-model ip subnet-zero ! ! ! ip cef ipv6 unicast-routing ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! interface FastEthernet0/0 no ip address duplex auto speed auto ipv6 address 2000 4 2/112 ! interface Ethernet1/0 no ip address half-duplex ipv6 address 2000 1 2/112 ! interface Ethernet1/1 no ip address half-duplex ipv6 address 2000 2 2/112 ! interface Ethernet1/2 no ip address half-duplex ipv6 address 2000 3 2/122 ! interface Ethernet1/3 no ip address shutdown half-duplex ! ip http server ip classless ! ! ipv6 route /0 2000 3 1 10 ipv6 route /0 2000 2 1 10 ipv6 route /0 2000 1 1 ! ! ! ! ! ! line con 0 line aux 0 line vty 0 4 login ! ! end R3 ! version 12.3 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname R3 ! boot-start-marker boot-end-marker ! ! no aaa new-model ip subnet-zero ! ! ! ip cef ipv6 unicast-routing ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! interface FastEthernet0/0 no ip address duplex auto speed auto ipv6 address 2000 4 3/112 ! ip http server ip classless ! ! ipv6 route /0 2000 4 2 ! ! ! ! ! ! line con 0 line aux 0 line vty 0 4 ! ! end 検証1 ipv6 設定 ipv6アドレスの設定 ipv6によるルーティングを有効にします。 R1(config)#ipv6 unicast-routing I/Fに対して、ipv6を有効にします。この時点で、EUI-64形式のインタフェースIDのリンクローカルアドレスが自動設定されます。 R1(config)#interface Ethernet 1/0 R1(config-if)#ipv6 enable R1(config-if)#do show ipv6 interface Ethernet 1/0 Ethernet1/0 is administratively down, line protocol is down IPv6 is enabled, link-local address is FE80 CE00 FFF FE20 10 [TENTATIVE] -EUI-64形式のipv6 address No global unicast address is configured Joined group address(es) FF02 1 FF02 2 FF02 1 FF20 10 MTU is 1500 bytes ICMP error messages limited to one every 100 milliseconds ICMP redirects are enabled ND DAD is enabled, number of DAD attempts 1 ND reachable time is 30000 milliseconds ND advertised reachable time is 0 milliseconds ND advertised retransmit interval is 0 milliseconds ND router advertisements are sent every 200 seconds ND router advertisements live for 1800 seconds Hosts use stateless autoconfig for addresses. EUI-64形式のリンクローカルアドレスは分かりづらいので、リンクローカルアドレスを明示的に指定します。 以下のgeneさんの記事に読んだ限りでは、この方法が実践的であると思います。しかし、CCIE対策の動作確認が主な目的なので、リンクローカルアドレスの設定は以降省略します。 http //www.n-study.com/network/2005/08/ciscoipv6.html R1(config-if)#ipv6 address FE80 1 10 link-local R1(config-if)#do show ipv6 interface Ethernet 1/0 Ethernet1/0 is administratively down, line protocol is down IPv6 is enabled, link-local address is FE80 1 10 [TENTATIVE] No global unicast address is configured Joined group address(es) FF02 1 FF02 2 FF02 1 FF01 10 MTU is 1500 bytes ICMP error messages limited to one every 100 milliseconds ICMP redirects are enabled ND DAD is enabled, number of DAD attempts 1 ND reachable time is 30000 milliseconds ND advertised reachable time is 0 milliseconds ND advertised retransmit interval is 0 milliseconds ND router advertisements are sent every 200 seconds ND router advertisements live for 1800 seconds Hosts use stateless autoconfig for addresses. グローバルユニキャストアドレスの設定を行います。 R1(config-if)#ipv6 address 2000 1 1/112 R1(config-if)#do show ipv6 interface Ethernet 1/0 Ethernet1/0 is administratively down, line protocol is down IPv6 is enabled, link-local address is FE80 1 10 [TENTATIVE] Global unicast address(es) 2000 1 1, subnet is 2000 1 0/112 [TENTATIVE] Joined group address(es) FF02 1 FF02 2 FF02 1 FF01 1 FF02 1 FF01 10 MTU is 1500 bytes ICMP error messages limited to one every 100 milliseconds ICMP redirects are enabled ND DAD is enabled, number of DAD attempts 1 ND reachable time is 30000 milliseconds ND advertised reachable time is 0 milliseconds ND advertised retransmit interval is 0 milliseconds ND router advertisements are sent every 200 seconds ND router advertisements live for 1800 seconds Hosts use stateless autoconfig for addresses. ipv4と同様にno shutdownコマンドも入力します。 R1(config-if)#no shutdown 同様の手順で、構成図の通りipv6アドレスを全I/Fに対して設定します。 static routeの設定 R1に対し、以下の通りstatic routeを設定します。 R1(config)#ipv6 route /0 2000 1 2 R1(config)#ipv6 route /0 2000 2 2 10 R1(config)#ipv6 route /0 2000 3 2 10 R1(config)#do show ipv6 route IPv6 Routing Table - 12 entries Codes C - Connected, L - Local, S - Static, R - RIP, B - BGP U - Per-user Static route I1 - ISIS L1, I2 - ISIS L2, IA - ISIS interarea, IS - ISIS summary O - OSPF intra, OI - OSPF inter, OE1 - OSPF ext 1, OE2 - OSPF ext 2 ON1 - OSPF NSSA ext 1, ON2 - OSPF NSSA ext 2 S /0 [1/0] via 2000 1 2 - 表示されるのは2000 1 2のみです。floating staticは表示されません。 C 2000 1 0/112 [0/0] via , Ethernet1/0 L 2000 1 1/128 [0/0] via , Ethernet1/0 C 2000 2 0/112 [0/0] via , Ethernet1/1 L 2000 2 1/128 [0/0] via , Ethernet1/1 C 2000 3 0/112 [0/0] via , Ethernet1/2 L 2000 3 1/128 [0/0] via , Ethernet1/2 LC 2000 1 1 1/128 [0/0] via , Loopback1 L FE80 /10 [0/0] via , Null0 L FF00 /8 [0/0] via , Null0 R2に対し、以下の通りstatic routeを設定します。 R2(config)#ipv6 route /0 2000 1 1 R2(config)#ipv6 route /0 2000 2 1 10 R2(config)#ipv6 route /0 2000 3 1 10 R2(config)#do show ipv6 route - 略 - S /0 [1/0] via 2000 1 1 R3に対し、以下の通りstatic routeを設定します。 R3(config)#ipv6 route /0 2000 4 2 R3(config)#do show ipv6 route - 略 - S /0 [1/0] via 2000 4 2 検証2 正常系の疎通確認 疎通確認 R1からR3へのping応答を確認します。 R1#ping 2000 4 3 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 4 3, timeout is 2 !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max R1#traceroute 2000 4 3 Type escape sequence to abort. Tracing the route to 2000 4 3 1 2000 1 2 52 msec 36 msec 20 msec 2 2000 4 3 32 msec 28 msec 24 msec R3からR1 loopback 1へのping応答を確認します。 R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 28/67/128 ms R3#traceroute 2000 1 1 1 Type escape sequence to abort. Tracing the route to 2000 1 1 1 1 2000 4 2 48 msec 8 msec 8 msec 2 2000 1 1 8 msec 28 msec 32 msec 検証3 経路切替の確認 I/Fのshutdown R1 e1/0をshutdownさせます。 R1(config)#interface Ethernet 1/0 R1(config-if)#shutdown 疎通確認 R1からR3へは疎通可能ですが、R3からR1へは疎通不可能になりました。 R1#ping 2000 4 3 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 4 3, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 20/46/100 ms R1# R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds ..... Success rate is 0 percent (0/5) R3#traceroute 2000 1 1 1 Type escape sequence to abort. Tracing the route to 2000 1 1 1 1 2000 4 2 64 msec 16 msec 8 msec 2 2000 4 2 !H * !H shutdownおよび経路の確認 疎通負荷の原因を確かめます。R2を見ると、shutdownした対向のI/Fであるe/0/0が依然upしたままになっています。そのため、floating staticが機能せず疎通不可能になっている事が分かります。 (この症状がバグなのか仕様なのかは不明です。) R2#show ipv6 interface brief FastEthernet0/0 [up/up] FE80 CE01 DFF FE78 0 2000 4 2 Ethernet1/0 [up/up] FE80 CE01 DFF FE78 10 2000 1 2 Ethernet1/1 [up/up] FE80 CE01 DFF FE78 11 2000 2 2 Ethernet1/2 [up/up] FE80 CE01 DFF FE78 12 2000 3 2 Ethernet1/3 [administratively down/down] unassigned R2#show ipv6 route - 略 - S /0 [1/0] via 2000 1 1 検証4 負荷分散の確認 I/Fのshutdown R2 e1/0をshutdownさせます。 R2(config)#interface Ethernet 1/0 R2(config-if)#shutdown 経路の確認 今度は、floating staticが浮かび上がった事が確認できます。 R2#show ipv6 route - 略 - S /0 [10/0] via 2000 3 1 via 2000 2 1 疎通確認 R3, R1間のpingが可能になりました。tracerouteの結果が複数表示されているのは、「ttlが2で1回目に送信されたパケットは2000 2 1経由、ttlが2で2回目に送信されたパケットは2000 3 1経由、ttlが2で3回目に送信されたパケットは2000 2 1経由である」という意味です。 R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 12/32/68 ms R3#traceroute 2000 1 1 1 Type escape sequence to abort. Tracing the route to 2000 1 1 1 1 2000 4 2 84 msec 28 msec 24 msec 2 2000 2 1 28 msec 2000 3 1 36 msec 2000 2 1 24 msec 負荷分散の確認 etherchannelなどによる負荷分散は送信元IPアドレスと宛先IPアドレスに基づいて負荷分散されますが、今回のようにstatic routeで負荷分散する場合はパケット単位で負荷分散されるようです。 負荷分散の様子を確かめるために、大量のpingをR3からR1に送信します。 しかし、なぜか5回しかpingが送信されません。これも仕様でしょうか…。 R3#ping 2000 1 1 1 repeat 5000 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 16/28/48 ms pingコマンドを気合で連打した直後に、間髪おかずR2のカウンタを確かめます。 R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 12/20/28 ms R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 24/36/56 ms R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 24/41/80 ms R3#ping 2000 1 1 1 Type escape sequence to abort. Sending 5, 100-byte ICMP Echos to 2000 1 1 1, timeout is 2 seconds !!!!! Success rate is 100 percent (5/5), round-trip min/avg/max = 12/24/44 ms R3# R2#show interfaces summary * interface is up IHQ pkts in input hold queue IQD pkts dropped from input queue OHQ pkts in output hold queue OQD pkts dropped from output queue RXBS rx rate (bits/sec) RXPS rx rate (pkts/sec) TXBS tx rate (bits/sec) TXPS tx rate (pkts/sec) TRTL throttle count Interface IHQ IQD OHQ OQD RXBS RXPS TXBS TXPS TRTL ------------------------------------------------------------------------ * FastEthernet0/0 0 0 0 0 1000 1 1000 1 0 Ethernet1/0 0 0 0 0 0 0 0 0 0 * Ethernet1/1 0 0 0 0 1000 1 1000 1 0 * Ethernet1/2 0 0 0 0 1000 1 1000 1 0 Ethernet1/3 0 0 0 0 0 0 0 0 0 NOTE No separate counters are maintained for subinterfaces Hence Details of subinterface are not shown R2# 補足 CCOによると、「Cisco IOS ソフトウェア リリース 12.2(2)T または 12.0(21)ST 以降がサポートされているハードウェア プラットフォームでは、IPv6 もサポートされています。」とあります。 Dynagen上のc2621でIOS12.4(21)を使用した場合は、ipv6コマンドを入力する事ができませんでした。
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SoD SoD Accesses SoD Equipments SoD Spells SoD Quests Main QuestTimeshear OceangreenBayle's Heraldic Crest Bloody KithicorBlood of the Fallen Field of ScaleBaron Yosig's Skeleton RatheRallosian Battle Figure Kuua and DiscordDark Soul Crystal Main Task Timeshear Reward Timeshear 必要な Task 数は不明。必要な Item 取得だけで 8 + 2 + 5 + 2 + 5 + 4 = 26。 6つのTimeshear Flagmentが必要。 合成は2段階。両コンテナ共、5人の Faction Vender から購入できる。必要 Faction は Appre/Indi。各種 Flagment Parts を Timeshear Fragment Coalescing Device で合成。 出来た Flagment を Timeshear Coalescing Device で合成。 NPC、他Taskとの絡み後述する Zone の Quest と複雑に入り組んでいる。それぞれが各 Zone の 複数の Quest を必要とすることが多い。 Task一覧 Item Pre Progression Type Task NPC Start Timeshear Purple Octagonal Fragment Oceangreen Azia ◯ Group A Corrupted Arch Priest Apothecary Cadmael Oceangreen Village Beza Remove the Head and the Disease Will Die Caze Mini Raid The Bubonian are Coming! Jerom Bertrand Dena ◯ Group Freedom! Raxtor Darkpawm Oceangreen Hills Ena 1/6 Beat the Blackburrow Boss Fena × Disrupting the Ritual Elder Mystic Foppye Geza ◯ 2/6 Solo Familiarity is Key Captain Hiran Tillin Heda Group Stop the Contamination Timeshear Orange Moon Fragment Kithicor Azia × 2/4 Group Safe Passage Commander Barvian Bloody Kithicor Beza ◯ Bitter Victuals Firiona Vie Timeshear Red Hexagonal Fragment Field of Scale Azia ◯ 5/5 Group The Price of Knowledge Jaled`Dar Field of Scale Beza The Brood of an Emperor Caze An Impenetrable Shield Dena Audience with the Warmaster Ena Defeat the Dragonbane Phalanx Timeshear Green Hexagonal Fragment Rathe Azia ◯ Group Cruel Overseers Trilyaris Toskirakk Beza Spies, Lies, and Prison Cells Caze Hiding in Plain Sight Dena ◯ The Crystal Bloom Ulgin Darkhammer Korascian Warrens Ena ◯ 1/6 Murdunk s Last Stand Ylatra the Vassal Timeshear Blue Moon Fragment Kuua Azia × 2/11 Group Studying the Portal Yemall the Arcane City of Dranik Beza Holding the Fort General Vurig the Imposing Old Bloodfields Timeshear Black Square Fragment Discord Azia ◯ 4/11 Group Kill the Shearspawn Telivar S`Vik Korafax, Home of the Riders Beza Inside Information Caze Meeting Adjourned Dena Mini raid Stardouser 進捗表 (閲覧制限あり) 上へ Oceangreen Bayle s Heraldic Crest Reward Bayle s Heraldic Crest AC32 などの汎用 Aug。 22個の Task の Reward を2段階(6 + 1)で合成する。 Combine Container Sub Heraldic Crest Repair Kit Main Empty Heraldic Crest Frame Task 一覧条件補足Plague from Above を受けるには、Test the Waters 及び The Deathless を終わらせていることが必要。 Freedom! を受けるには、Summary Execution 及び What Evil Lurks を終わらせており、さらに Faction が必要。 Queen Malarian を受けるには、Stop the Acension 及び The Bubonians Are Coming! を終わらせていることが必要。 Timeshear や Progression とも絡み合っているので、まとめて記述。 NPC Task TimeshearA-H (8) B. H. Crest(22) Progression(6) Oceangreen Hills E Guard Sergeant Bronal Cadran A1,C1 Solo Man the Defenses C. Right Field 2/4 C. Upper Right Field Plate ◯ A2,C2 No Cure for Death C. Upper Right Field Frame ◯ NE Keep Captain Hiran Tillin A3 Familiarity is Key P. Geza ◯ A4 Group Stop the Contamination P. Heda ◯ A5 A Dread Challenger ◯ Lord Antonius Bayle A6 Raid Stop the Acension Tabron Caulria E1 Solo Does This Look Infected? Heraldic Keep 6/6 C. Keep Wall Frame E2 Salving Grace C. Keep Frame E3 Test the Waters C. Keep Tower Frame Archon Darianna Althus C3 E4,C4 E5 Plague from Above C. Keep Tower Plate Thinning the Ranks C. Keep Plate Jeneca Orlofen Follow Your Nose C. Keep Wall Plate Garvin Windrunner F1 Solo Reduce the Risk C. Left Field 4/4 C. Lower Left Field Plate F2 Names for the Faceless C. Lower Left Field Frame Seradi Stormcaller G3 Solo The Deathless C. Upper Left Field Plate N Glade Kerrin the Unkempt Poach the Poachers C. Upper Left Field Frame G1 Cure the Crud G2 Stop the Spreading C. Lower Field 1/2 C. Lower Field Frame SW Darkpaw Fripp Darkpaw Solo What Evil Lurks in the Heart of Gnolls? C. Upper Field 4/6 C. Left Upper Field Plate H1 - H3 Send the Message C. Center Upper Field Frame Bracka Darkpaw Summary Execution C. Right Upper Field Plate Elder Mystic Foppye Invading the Invaders C. Right Upper Field Frame Group Disrupting the Ritual P. Fena Raxtor Darkpaw H4 Freedom! P. Dena H5 Beat the Blackburrow Boss P. Ena ◯ Oceangreen Village SW Village Apothecary Cadmael B1 Solo A Secret Hidden in Plain Sight C. Upper Field 1/6 C. Left Upper Field Frame B2 Group A Corrupted Arch Priest P. Azia B3 Remove the Head and the Disease Will Die P. Beza Jerom Bertrand B4 Mini Raid The Bubonians Are Coming! P. Caza A7 B5 RaidExpedition Queen Malarian Dan Hearthpride Solo Arms of the Dead C. Right Field 2/4 C. Lower Right Field Plate Yvette Miller Good Seeds C. Lower Right Field Frame Viktor Snowborn Paint Supplies C. Lower Field 1/2 C. Lower Field Plate Old Blackburrow Guard Ellery Solo Run to Daylight C. Upper Field 1/6 C. Center Upper Field Plate 感想など 2008/11/10 クリア暦 2週間程度で、3soul6acc6chara中の3charaが終了。残りの3charaも後は1,2個の Task のみ。難易度としては、今までの続き物に比べると結構楽。時間比で、TBS の Hand Aug の半分程度。 注意点 リソースの競合で、Kerrin の 3 task と、Village の画材集めがかなりのネック。ここで半分近く費やすことに。 上へ Bloody Kithicor Blood of the Fallen Reward Blood of the Fallen AC20 などの汎用 Aug。 22個の Task の Reward を2段階(3 + 1)で合成する。Kithicor Oblivion の7個の Task の Reward は、色が青であり、 Blood of Oblivion になる。 Kithicor Ligth Army の7個の Task の Reward は、色が橙であり、 Blood of Light になる。 Commonlands (Light) の8個の Task の Reward は、色が赤であり、 Blood of Medicine になる。 Combine Container Bloodbind Cauldron Task 一覧Timeshear や Progression と絡み合っているので、まとめて記述。(但し、Bayle に比べると遥かに単純。) NPC Task TimeshearA,B (2) Blood of the Fallen(22) Progression(4) Bloody Kithicor Obliteraion Front Andylis V`Shrei Solo Truth and Consequences Blood of Oblibion 7/7 Blood of the Interrogator D1 Disruptive Influences Blood of the Vindicated D2 Countermanded Orders Blood of the Deceived Saleb E1 Solo Take Everything Blood of the Supplied Jarik K`Ahndar E2 Enemies of the Teir Dal Blood of the Assassin E3 Power Play Blood of the Traitor Headquarters Laarthik V`Shin A1 Solo Destroy the Impostor Blood of the Disguised ◯ Lanys T Vyl A2 Rain of Ruin ◯ Galeth Veredeth A3 B4 C2 RaidExpedition Bahgresh Light Army Front Supplymaster Kibrek Solo Scourge of Supply Blood of Light 7/7 Blood of the Satiated Diennic Lightheart Shadows of Kithicor Blood of the Informed Armsmaster Vohlen F1 Solo Acts of Reprisal Blood of the Officer F2 Sacrifice to Treachery Blood of the Infiltrated F3 Questionable Loyalties Blood of the Betrayed Headquarters Lord Tephys B1 Solo Charges of Treason Blood of the Dominated Firiona Vie B2 Vengeance and Deliverance Blood of the Redeemed B3 Group Bitter Victuals O. Beza ◯ A3 B4 C2 RaidExpedition Bahgresh Commander Barvian C1 Group Safe Passage O. Azia ◯ Warden Avelyn Solo Purging the Corruption Blood of Medicine 8/8 Cured Blood Fields Thanuel Mergon Scouting the Commonlands Scout s Blood Ruins Banesman Aalthene Acts of Sabotage Saboteur s Blood Old Commonlands Refugee Cave Parthar Solo Refugee Rescue Redthorn s Blood Refugee Rescue Dolman s Blood Refugee Rescue Fenia s Blood Refugee Rescue Mojax s Blood Refugee Rescue Opal s Blood 感想など 2008/12/12 クリア暦 実は先月中に終わってはいますが、Progressionが進まず更新を放置。2週間弱で2soul3accが終了。難易度としては、Oceangreenよりも楽でした。 ヒント Rain of Ruin の ambusher x 4 から NPC を守るパートで失敗しても、同種の Mob をその後 kill すれば OK です。 a forest ranger は Mitor Errinthol の取り巻きとして出ることがあるので、1,まず Mitor の Hate をとり、護衛 x 2 を POP させる。2,ranger が POP したら、それだけ Kill する。3,kill した、もしくは POP しなかった場合は Hate を切り、また 1 へ戻って繰り返す。* この方法は Asigaru さんに教えてもらいました。 他所のテーマと異なり、ここの Group 向け Task の Instanced Zone では REPOP があります。そのため、装備 Item 持ちの Named Mob も何度も出現できますので、それを利用して Item Camp が可能です。ただ,所詮は Tier2 のものなので、そう粘るものでもないとも思います。 注意点 リソースが競合するところを除けば、Bug っぽい Refugee Rescue 以外は特に問題はなさげ。 上へ Field of Scale Baron Yosig s Skeleton Reward Baron Yosig s Skeleton IKS 骸骨に変身するアイテム。 19個の Task の Reward を2段階(5 + 1)で合成する。 重要度は必ずしも高くない。但し、Quest を構成する一部の Task の Reward である Bone Mask of the Ancient Iksar は、ほぼ必須。 Progression で必要な Group Task x 5 を受けるための Pre Task を受ける条件は、以下のような条件を満たすことが必要。A,3種類ある Sarnak Recovery の全てを Clear。 B,各 Dragon からもらえる Solo Task を最低1つずつ Clear。 他の組み合わせも幾つか見つかっている。 Task 一覧Timeshear や Progression と絡み合っているので、まとめて記述。 NPC Task TimeshearA-E (5) B. Y. Skeleton(19) Progression(5) Field of Scale Trakanon Solo Supplies Iksar Left Arm Bone Assembly Iksar Left Lower Arm Bones The Grudge Iksar Right Leg Bone Assembly Iksar Right Lower Leg Bones * Group-Able Sarnak Recovery Iksar Left Leg Bone Assembly Iksar Left Upper Leg Bones * Sarnak Recovery Iksar Right Leg Bone Assembly Iksar Right Upper Leg Bones * Sarnak Recovery Iksar Torso Bone Assembly Iksar Hip Bone 9 Raid Claiming Felbane the Dragon Slayer Gorenaire Solo Cutting Off the Arms Iksar Torso Bone Assembly Iksar Spine Bones Dark Sentry Iksar Right Leg Bone Assembly Iksar Right Foot Bones Talendor Group-Able Havoc in the Hatchery - 1/3 Iksar Skull Severilous Solo Food Supplies Iksar Right Arm Bone Assembly Iksar Right Upper Arm Bones Group-Able Drake Scourge Iksar Left Leg Bone Assembly Iksar Left Foot Bones Phara Dar Solo The Grand Illusion Iksar Torso Bone Assembly Iksar Left Ribcage Bones The Skull of the Ancient - 1/3 Iksar Tail Bones Purify the Body Iksar Torso Bone Assembly Iksar Right Ribcage Bones Idle Hands Iksar Left Arm Bone Assembly Iksar Left Hand Bones Evil Afoot Iksar Right Arm Bone Assembly Iksar Right Hand Bones Solo Broodling in the Hand Iksar Left Leg Bone Assembly Iksar Left Lower Leg Bones Jaled`Dar * Group-Able Raising Cabilis Iksar Right Arm Bone Assembly Iksar Right Lower Arm Bones *1 Group-Able Lost and Found - 1/3 Iksar Jawbone 2 Parley With Ganak Iksar Left Arm Bone Assembly Iksar Left Upper Arm Bones 3 Group Audience with the Warmaster R. Dena ◯ 4 The Brood of an Emperor R. Beza ◯ 5 The Price of Knowledge R. Azia ◯ 6 Defeat the Dragonbane Phalanx R. Ena ◯ 7 An Impenetrable Shield R. Caza ◯ 8 RaidExpedition A Council Divided 10 Raid Field of Scale - Final Confrontation 感想など 2009/02/02 途中履歴 Progression は Clear していますが、最終 Reward は進めていません。Alt 部隊も昨日 Progression の Clear が終わりました。 ヒント Sarnak Recovery で Sarnak から情報を得る部分では、HP を 50% 程度まで減らした後、DRU などの弱いDoT (+ Snare Root) でじわじわと炙り、Task が Update する/しなかったら Release するのがお勧めです。 Tier3 Armor Core の Camp は、ここの Group Instaned Zone で Zone 作成後 14mins ほどで POP する Named を狙うのが楽です。(2008/02/17 追加) 現在は Named の POP 率が著しく下がったようです。以前は 1/2 ~ 2/3 でしたが、現在は 1/3 未満と思われます。 注意点 Lost and Found を受ける条件は、未だに正式には不明です。 2009/05/30 ヒント Sarnak Recovery 3種類を重複無く受けるには、6h の Lock Time があることを利用して、その時間内に 3回受けるのが楽です。 この中で一番面倒なのは Parley With Ganak ですが、速い馬に乗った chara もしくは Bard で Kiting して、その間に各個撃破すれば間に合うでしょう。 上へ Rathe Rallosian Battle Figure Reward Rallosian Battle Figure Familiar 召還アイテム。 26個の Task の Reward を2段階(8 + 1)で合成する。 NPC Task TimeshearA-E (5) M. R. Figure(28) Progression(7) Toskirakk Slaves an injured slave A1, B1,C1, Q1 Solo Times are a Chainin M. R. Gloves 1/4 M. R. Left Glove Shell Dwerina Feystalker A2 Millik s Remains M. R. Left Bracer 2/3 M. R. Left Bracer Shell A3 Humble Petition M. R. Left Bracer Straps D1 Solo Augury of Time M. R. Boot 1/3 M. R. Right Boot Shell D2 The Cult of Lakkung M. R. Helm 1/3 M. R. Helm Padding Q2 R8 S3 RaidExpedition The Fall of Toskirakk Galadvert Nablisten B2 Solo The Prince Must Die! M. R. Right Bracer 1/3 M. R. Right Bracer Straps B3 Crimes of War M. R. Boot 1/3 M. R. Left Boot Shell Massive Retaliation M. R. Left Bracer 1/3 M. R. Left Bracer Padding Wazlum C2 Solo Against the Grain M. R. Right Bracer 1/3 M. R. Right Bracer Padding Jink Group-Able Streets of Justice M. R. Helm 1/3 M. R. Helm Shell Trilyaris Group Cruel Overseers G. Azia Spies, Lies, and Prison Cells G. Beza Hiding in Plain Sight G. Caza Rallosians Blurik the Runner Solo Blurik s Toil M. R. Boot 1/3 M. R. Boot Padding Fregg the Tamer Fregg s Challenge M. R. Right Bracer 1/3 M. R. Right Bracer Shell Keruk Garrkol, Beetle Herder Beetle Wrangling M. R. Helm 1/3 M. R. Visor Korascian Warrens Rallosians Sterik Gristmaker Solo Retinue of the Frog-God M. R. Greave 1/4 M. R. Greave Hips ◯ Elves Nedsin Tabbels E1 Solo Find Your Allies M. R. Gloves 1/4 M. R. Right Glove Shell ◯ E2 Whom Frogs Destroy M. R. Greave 1/4 M. R. Greave Padding ◯ E3 The Wrath of Korascian M. R. Breastplate 1/4 M. R. Breastplate Front ◯ Ylatra the Vassal E4 - E5 Solo Disrupt the Siege M. R. Gloves 2/4 M. R. Left Glove Padding ◯ Champions No More M. R. Right Glove Padding ◯ E6 Group Murdunk s Last Stand G. Ena ◯ Dwarves Dalikand Darkhammer F1, R1 Solo Get to the Delve M. R. Breastplate 2/4 M. R. Breastplate Straps Delver Hagorn F2 - F5,R2 - R5 Solo Master of the Mines M. R. Breastplate Rear A Plague of Mephits M. R. Vambraces 4/4 M. R. Left Vambrace Shell Darkhammer Supply Run M. R. Right Vambrace Shell Supplication for Mercy M. R. Left Vambrace Padding Ulgin Darkhammer F6 - F10 Solo Primal Terrors M. R. Right Vambrace Padding Pinnacle of Destruction M. R. Greaves 2/4 M. R. Right Greave Leg Unusual Properties M. R. Left Greave Leg Crystal Clarity M. R. Breastplate 1/4 M. R. Breastplate Padding F6 - F10, R6 Group The Crystal Bloom G. Dena R7 Raid Showdown at the Crystal Core Rathe Council Chambers Golems Herinnar of Stone S1 RaidExpedition Eriak s Downfall The Rathe Archivist S2 Rallos Returns 感想など 2009/02/17 途中履歴 Progression のみ週末に 2chara が Clear しました。最終 Reward は進んでいません。 感想 Tier4 からは、さすがに WIZ or NEC 以外には DPS のない 2soul3accではかなり進行が辛くなります。要所要所で Help を借りて進めました。 Tier4 Armor Core を落としうる Named は、PH ありの固定 POP なので、Camp 場所獲りで結構熾烈な競争にさらされることもあります。 2009/05/30 ヒント Tier4 Armor Core を Rathe の Instanced Zone で狙う場合は、Hiding in Plain Sight で行うのが楽です。 上へ Kuua and Discord Dark Soul Crystal Reward Dark Soul Crystal AC 25,HPなど 155 のAug。 22個の Task の Reward を2段階(6 + 1)で合成する。 NPC Task TimeshearA,B (2) + A~D (4) Crystal(22) Progression(5) Old Bloodfields 感想など 2009/05/30 ヒント Tier5 Armor Core を Kuua の Instanced Zone で狙う場合は、Studying the Portal で行うのが楽です。 上へ